BRAVENasdaq StockholmElectronic Gaming & MultimediaIFRS · SEK

Kinda Brave Entertainment Group

Kinda Brave Entertainment Group AB (publ) is a Swedish entertainment group focused on developing and publishing PC and console games through a portfolio of game studios and related subsidiaries. The group’s business centers on creating, marketing, and monetizing interactive entertainment titles for digital game platforms.

Operating profit (EBIT)-15.4m SEK
+1.6 %y/y
Net income-30.6m SEK
−95.7 %y/y

Fiscal year 2024 · change from previous year

Development 2023–2024

-20-15-10-50m SEK2023: EBIT -16 m SEK20232024: EBIT -15 m SEK2024-15
RevenueOperating profit (EBIT)

Business

Share of revenue
Game development45 %

Creation of original PC and console game titles and related content.

Publishing and distribution25 %

Commercial release, platform distribution, and launch support for games.

Add-on content15 %

Expansions, downloadable content, and other post-launch game content.

Licensing and related services15 %

Other game-related revenue streams tied to IP, royalties, or services.

Customers

Kinda Brave sells primarily to game players who purchase titles, expansions, and add-on content on PC and console platforms. Its commercial success also depends on digital storefronts, platform holders, and distribution partners that enable access to end users. The business is therefore shaped by both consumer demand for games and the requirements of third-party game engines and platform ecosystems.

PC and console players

Buy full game titles and post-launch content for entertainment and replay value

Digital storefront users

Purchase games through online platforms that drive discovery and sales

Publishing/distribution partners

Support launch, reach, and monetization of titles across platforms

Platform ecosystem partners

Provide the engines, servers, and distribution rails needed to ship games

Strategy

Kinda Brave’s strategy is to build value through game development, publishing, and a portfolio of studios and intellectual property. The company also highlights growth through acquisitions and organic development, which broadens its content pipeline and can diversify revenue sources over time.

Grow through acquisitions and studio portfolio expansionMedium term

Adds development capacity, IP, and revenue sources across the group

Strengthen game pipeline and release cadenceMedium term

A broader pipeline improves the chance of successful launches and sustained monetization

Maintain access to key software and platform infrastructureShort term

Game development depends on external engines and third-party server/IT services

Geography

The company is based in Sweden and operates as a Nordic game group with a business model that can reach global digital game markets. Its revenue exposure is tied less to physical locations and more to where players access and buy games through online platforms, which can make the business internationally distributed even when development is centralized.

Risks

The company faces execution risk from hit-driven game development, where demand can shift quickly and individual titles may underperform. It is also exposed to supplier, technology, and personnel dependencies, including external game engines, IT systems, and key employees that are difficult to replace in a creative business.

Sorted by severity
LowMediumHighLowMediumHighImpact →Likelihood →Dependence on external software components1IT system and infrastructure disruption2Competitive game market4
Impact is the risk’s severity and likelihood how probable it is over the next few years, both assessed from the company’s reports. Numbers match the list.
  1. Dependence on external software componentsImpact: HighLikelihood: Medium

    Game development relies on third-party engines and license terms that can change

    Exposure: Product development and economics

  2. IT system and infrastructure disruptionImpact: HighLikelihood: Medium

    Development and operations depend on functioning internal and third-party systems

    Exposure: Daily operations and game delivery

  3. Key person dependenceImpact: High

    Creative and technical output depends on specialized talent and leadership

    Exposure: Studio operations and development pipeline

  4. Competitive game marketImpact: MediumLikelihood: Medium

    Players can switch quickly to alternative titles with better features or marketing

    Exposure: PC and console releases

  5. Acquisition integration riskImpact: Medium

    Growth through acquisitions can create integration, culture, and systems challenges

    Exposure: Group expansion strategy

Accounting

Judgemental items
Revenue recognition

Game sales, add-ons, and publishing arrangements may be recognized at different points in time

Impact: Affects timing of reported revenue and margins

Capitalized development costs

Game production costs may be capitalized and amortized over useful life

Impact: Affects operating profit and asset values

Goodwill and intangible impairment

Acquisitions create intangible assets that must be tested for recoverability

Impact: Can create large non-cash write-downs

Lease accounting

Office and operational leases are recognized on balance sheet under IFRS 16

Impact: Affects assets, liabilities, and EBITDA-like measures

Other operating income

The 2024 report shows other operating income, which can affect comparability

Impact: May distort underlying operating trend if non-recurring

Publicly listed companies with a comparable business focus.

Last updated: 24/09/2026